College frosh: Don’t break the bank

  • September 2nd, 2006

Inspired by the joke of a college student “cheat sheet” posted on CrunchGear by John Biggs, I’ve created the following recommended necessities for college students making their way into their first college dorm room. The following items are realistic and attainable [unlike the 55-inch plasma recommended on CrunchGear]. To begin, let’s observe the very room […]

My Dream App well under way

  • August 28th, 2006

Phill Ryu – a recent recipient of the Apple Design Award – spearheaded a new movement for the Apple community in hopes of developing select users “dream apps”. The notion behind My Dream App is simple: thousands upon thousands of OS X users have ideas, yet lack the expertise or skill-set to code those very […]

DS Lite – Bye bye productive day

  • July 23rd, 2006

Upon starting, the Nintendo DS Lite kindly prompts users that some games may induce seizures of some sort due to flashing graphics. What Nintendo should consider adding is an additional note; something along the lines of: […] this device is counter productive. Understand that once game play commences, you will no longer feel obligated or […]

Tourist Trophy: Design & realism

  • July 12th, 2006

From the makers of the popular Gran Turismo racing game series comes a two-wheeled simulator known as Tourist Trophy. Anyone that knows me first hand can attest to the fact that the only games worth wasting time away on are racing simulators. Just look at my PS2 game collection: Gran Turismo 3 & Moto GP3. […]

The Threadless of pins, Prickie buttons

  • June 9th, 2006

About a month ago, I received a few buttons from Since then, these pins have found their way on to my own messenger bag, a friends backpack, and a few computer desktops. Having received quite a number of inquiries concerning the tiny 1″ buttons, I realized that I had yet to share my thoughts […]